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April 16, 2009
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:iconignusdei:
Second pass at the electrolaser.
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:iconliquid-grievous:
~Liquid-Grievous Feb 7, 2012  Professional Digital Artist
love it
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:iconsteelwool:
!Steelwool Apr 16, 2010  Student Traditional Artist
Reminds me of the contact beam from dead space
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:iconbroken-art-attack:
nice looking design once again. however, i'm gonna throw my two cents in and say that i almost wish there was a O shaped arm band on the part of the gun that contacts the forearm. in my mind i see this gun kicking upward as a result of the electric bolt flying forward. if there were a two metal C's that joined to make an O, or perhaps a leather strap... i think it would communicate that this gun screams power and requires a little something to keep it the users hand (even though it looks heavy as it is.)

the design is beautiful, don't get me wrong, but details like the one i mentioned always bring a smile to my face because it seems to add to the realism/brutality of the weapon in question.

keep up the stellar work.
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:icontwilitbeing:
I don't think directed-energy weapons have recoil...
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:iconbroken-art-attack:
I was thinking of the large Ion Cannon fire in Star Wars: ESB, of the trench turrets of the Death Star in SW: ROTJ.

In video games, one might look at the plasma rifle in Doom or even the BFG. Although an energy weapon may not have recoil in the sense the a slug throwing weapon does, for the sake of aesthetics and convincing illusion of power... I find that at least a slight recoil is very pleasing. Seeing a weapon fire(that delivers massive amounts of damage) should give some kind of sensory (audio/visual/kinetic) feedback that communicates it's violence. I figured the recoil would add a gameplay element of fairness from the standpoint that devastating round after round couldn't be delivered since re-aiming would be necessary; a cooldown period would also suffice, but seems lamer than the effect of being rocked backward by a hefty kick from your gun. btw, read the BLAME! manga for a ridiculously powerful hand held energy weapon (and because it's awesome in general!)

It's all my opinion of course, since this is a work of fiction, but what is fun to me about the fantastic is that we are allowed to bend the rules in favor of style over realism (although realism is still important form the standpoint that we can ruin credibility/believabiltiy by being overly fantastical).
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:icontwilitbeing:
I usually try to be as realistic as possible in my own work; you can often find other ways to get the effect you want. The reason you see recoil with plasma and ion weapons is because those actually fire particles with mass, whereas an electrolaser does not. However, you could get something similar to recoil from the fact that the air expands rapidly when ionized, pushing the weapon backwards. Add that to the sound the weapon might make (a crack, rather like scaled-down thunder), and you have plenty of intimidation factor.

Still, I do see your point about bending the rules, and I do so from time to time. Having lasers appear as glowing streaks is unrealistic when applied to starships, but it certainly conveys a sense of power more than simply watching the target melt/vaporize/explode.
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:iconimmortalpariah:
Reminds me of the "weapons" on Dead Space.

Amazing work thought, keep it up.
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:iconignusdei:
man, i loved that game...too scary for me to play it again, though.
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:iconimmortalpariah:
I never got to even finish it... im a wuss i know...
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:iconamazonsamurai:
this looks effing amazing.
now if i could only buy one somewhere

:D
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